Category: Porter’s Five Forces Analysis
Lazada is the largest Southeast Asian E-commerce platform and Singaporean multinational company. Maximilian Bittner founded the company in 2012. Today, we’ll discuss Porter’s five forces analysis of Lazada; bargaining …
Johnson and Johnson is a medical technology and pharmaceutical business American multinational company. The pharmaceutical company started its operations in 1886. Today, we’ll discuss Porter’s five forces analysis of …
Intel is a technology semiconductor chip manufacturing American multinational company. The tech service providing and semiconductor company started its business in 1968. Today, we’ll discuss Porter’s five forces analysis …
Hilton Worldwide is a chain Hotels and restaurant business and an American hospitality brand. Conrad Hilton started the hospitality business in 1919. Today, we’ll discuss Porter’s five forces analysis …
IKEA is a furniture-manufacturing Swedish multinational company. Ingvar Kampred started the furniture company in 1949. Today, we’ll discuss Porter’s five forces analysis of IKEA; bargaining power of suppliers and …
IBM is a research and technology American multinational company. Hermin Hollerith, Charles Ranlett Flint, and George Winthrope Fairchild founded the tech company in 1911. Today, we’ll discuss Porter’s five forces analysis of IBM; …
Harvard Business Review (HBR) is an independent non-profit management magazine company. Dean Wallace Donham started the management magazine for the Harvard Business School in 1922. Today, we’ll discuss Porter’s …
Harley-Davidson is a motorcycle manufacturing American multinational company. The company started its motorcycle manufacturing business in 1903 and it is one of the few brands that have survived the …
H&M (Hennes and Mauritz AB) is a Swedish retail clothing and fast-fashion multinational company. Erling Persson founded the retail fast-fashion clothing company in 1947. Today, we’ll discuss Porter’s five …
Gaming industry or Video Gaming industry is an area of entertainment that focuses on marketing, distribution, monetization, customer feedback, and development of games and video games. The gaming industry creates …